Sub Zero 3gThe vast cold expanses of New Eden are a galaxy filled with war, friendship, betrayal, oral steroids for sale usa no shortage of floating corpses. The large empires, beset by problems on all sides, sit stagnant. Faced with relentless attacks from pirates and entities from deep space, the military might of these once great nations is legwl away. Under their noses, the large pseudo-nation-states of sub zero legal high, including those calling themselves Legacy, Imperium, PanFam, and the DRF have been free to shape the geographical and sub zero legal high landscape of null-sec according to their will. The bedrock of these large coalitions and alliances is, and leegal will be, the corporation.
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The vast cold expanses of New Eden are a galaxy filled with war, friendship, betrayal, and no shortage of floating corpses. The large empires, beset by problems on all sides, sit stagnant. Faced with relentless attacks from pirates and entities from deep space, the military might of these once great nations is fading away. Under their noses, the large pseudo-nation-states of capsuleers, including those calling themselves Legacy, Imperium, PanFam, and the DRF have been free to shape the geographical and political landscape of null-sec according to their will.
The bedrock of these large coalitions and alliances is, and always will be, the corporation. While there are many well known and storied corporations like Evolution, Dreddit, Goonwaffe, and Fairlight along with many others, there are also hundreds if not thousands of lesser-known corps who also have an interesting story to tell. This is their series of unfortunate events ….
While many were involved in the creation of Sub—Zero, the fate of the corporation is intertwined most with the paths of two founders, Commander Aze and Jeric Saris.
Starting the game within two days of each other, they were both recruited by a player named Arobiz. Not long after getting acquainted with the game the two saw themselves founding a corporation together. Aze, Jeric, Ghost, Hale, Kaddan and others would found Sub—Zero as the product of this decision with the intent of being a war dec corp.
At first, the plan went smoothly. However, cracks began to show in the facade as the more broken mechanics in the war dec system soon became more evident. Not only did Sub—Zero lose members, but their sister corp Desertus Caterva decided last minute to stay in high-sec. Sub—Zero, however, would not be deterred. It was time for something new. Ultimately, this move proved to be unfruitful. However, renting space in the South could not provide the income or the content the group needed.
As such, the corporation found itself moving yet again. However, the corporation would finally catch a break when they were invited to join Catastrophe Uprising, which would later fold into The East India Company. The time within Catastrophic Uprising finally gave Sub—Zero a chance to truly experience null-sec space. The corporation was able to spread its wings and grow as a group, and in a home that provided plenty of opportunities to hone their PVP focus.
However, with constant action comes enemies. With the alliance hemorrhaging space, and the direness of the situation becoming more clear, Sub—Zero was faced with a hard decision.
Stay and fight a losing battle, or cut losses and regroup. After some deliberation Sub—Zero decided to retreat to high-sec Riavayed to gather themselves and figure out where to proceed from there, a move which included the sale of their original capital fleet. After this move another stage of rebuilding took place, and a former co-founder of Sub—Zero returned. Kaddan was a lone killer with an impressive killboard, he taught Sub—Zero pilots from the beginning how to PVP, he was well trusted, and was reinstated with roles within a few months.
During a late night after a long mining op the corp directors called it a night, allowing Kaddan to steal the entire corporation wealth: He took everything not tied down. The directors, now betrayed by their long-time friend, needed to make new plans, a task made trickier with no money in the collective wallet. Following the theft, a rapid direction change was made when real-life situations brought key members back to Sub—Zero. The leadership of the two groups would forge a friendship that exists to this day.
The group decided to invest heavily in their moons and Sub—Zero created a profitable enterprise with full access to valuable moons. With as much content as they wanted and a steady income, Sub—Zero was able to prosper and grow within Serenity.
The peace would not last long though. As happens in Eve, the wheels of history again began to turn and in the wake of the Phoebe release, Phoebe Freeport invaded, taking a system in the front pocket of Etherium Reach.
Soon after the defeat of PF, Triumvirate decided to move into the region and take it. While Serenity had a plan to defend their space, it soon fell apart when the Russian alliance of Total Absolution decided to not show up for multiple timers, yielding the region to the invading force. So much for supposed allies. While Jeric was a great industrialist, he was admittedly not an FC, an ingredient every PvP goroup needs.
Without content providers, the corporation began to dwindle in size. Regardless, under the leadership of Jeric Sub—Zero was able to persevere and survive where many others would have withered away into stardust. Their plan was to build the corporation to enter null-sec independently. The two began recruiting vigorously to get the numbers needed to succeed in such a task.
With these funds, they started an ore buyback program in corp, avoiding raw ISK generation in favour of building freighters. The profits were then used to fund corp programs and the development of infrastructure. The business model consisted of ore buyback and corporate participation in ship production. Flush with cash and riding high, Sub—Zero started building.
With a stable business model, Sub—Zero decided to reach out to some of its high-sec neighbors. The alliance concentrated its group effort into industrial endeavours, hoping to build up funding for a null-sec expedition. However, while the alliance continued to expand its player base and manufacturing capacity, they were plagued by problems that often burden high-sec organizations. They experienced uneven recruitment and retention. Many players would join to try things out, only to quit the game soon after.
This led to a diminished ability for Sub—Zero to fulfill its original purpose: In order to get their members ready for the activity needed in null, the corp decided to occupy a wormhole.
However, they soon learned that wormholes were not for everyone, with most members of the alliance decided to stay in high-secc.
With that said, in this era wardecs were a minor nuisance, but sometimes you found corps who actually wanted to fight. One such encounter led to fun games such as baiting retrievers and joining in with small High Sec skirmishes. But these smaller skirmishes came to an end as Lin Kuei began to grow. Starved for content and unable to move safely about the trade lanes or join the public groups that members relied on for content, Aze stepped up and decided that something had to be done.
The current situation was untenable and, to be blunt, not fun. A price that was just too high to bear. The corp leadership continued to look for other opportunities until one night Aze stumbled into the Talking in Stations discord. He discussed the wardec system and how its mechanics have broken, and the true frustration of trying to grow a community but being hamstrung by the highsec mechanics with Matterall, Sullen Decimus, Dirk MacGirk and others.
After a month of war in, Aze told them he was watching a large majority of the playerbase of Sub—Zero go inactive, most citing the wardec system and cowardly opponents. It was clear something had to change By camping trade lanes and running from fair fights when presented to them; the war dec system just provided a cheap way for large groups to grief new players and the organizations that cater to them.
This discussion left them with a great impression to what he offered as a leader, what Bastion could offer to Sub—Zero, and what Sub—Zero could offer Bastion. With the decision settled, the alliance consolidated into Sub—Zero and the group moved to Delve post-haste. The business model first implemented in highsec has proved to be even more profitable in null, as the corporation quickly moved from selling freighters to selling supercaps and titans within the Imperium.
Despite their success, Sub—Zero continues to be somewhat unique in their approach to their business, with a preference to rely on group effort for industrial production as opposed to one or two individuals doing all the work. The corporation remains built around everyone being involved. While this might not suit all capsuleers, it has led to Sub—Zero being the prosperous entity it is today. The new fruits of null-sec has allowed them to not only escalate their ore buyback and shipbuilding program, but has also allowed them to institute new programs, such as the pap raffle.
At the end of each month, a ticket is pulled and the winner receives a carrier. This program was designed not only to encourage fleet participation but also to help expedite the process of getting its members into carriers. Basically, trusted members can make an initial deposit, receive a supercap of their own, and then pay off the remaining balance in monthly installments.
Such policies are only feasible due to the unselfish corporate culture in which donation mining ops and other corp-first activities are fairly common. Since , Sub—Zero has grown from its humble beginnings as the PVP arm of a small group into a significant manufacturer of supers and titans for Imperium and Bastion members. The group continues to grow in power as they build up their own capital and super capital fleet while maintaining a solid core of active members. From its first failure in null to its successful move into The Bastion, the story of Sub—Zero has had many twists and turns.
But unlike many others, it is a story they are still writing. In the harsh and unbending universe of Eve, sometimes that is a victory in itself. Sub—Zero is recruiting, but is highly selective in its membership. Let your voice be heard!
Submit your own article to Imperium News here! Would you like to join the Imperium News staff? Born in Arittant D'nara Atreidis was the daughter of a king in times long past. He believed his daughter to be so beautiful that he put all of the kingdoms greatest scientific minds to the task of finding a way to preserve her forever.
Many failed experiments proved that while impossible to preserve his daughters body her mind was a different story. She was awakened one cold night to someone breaking down her door. Who did she see but her father who was now in the deep throws of madness. He took her to the cellar of the manor and though she struggled and begged he overpowered her and connected her to some machine. Strapped to a table D'nara feared that this would be the end of her.
Men in white coats placed some sort of mechanic apparatus on her head. When D'nara saw one walk over to some kind of switch fear overwhelmed her until suddenly she felt a sharp pain in the back of her neck and no sooner than she felt it reality seemed to fade away She wandered in this nothing After what seemed an eternity something happened. A feeling she had almost forgotten. A deep memory from the past She woke to white lights shining down on her surrounded by people she did not know in a world much different from her own.