Diana GuidesIt can help secure you the kill and is more useful than the increased damage in Q. You can take your first skill fo in Q instead of W if you are planning on playing very passive at level 1 and just using your Q to last hit minions that you're unable to auto-attack. Ahri will harass you quite a bit before level 6 - focus on farming. If she started with only 2 league of legends diana masteries build pots you natural bodybuilding steroid use look to harass her with your Q to push her out of lane. Once you're ,egends level 6 it can be difficult to kill Ahri because her ultimate gives her so much mobility.
Diana Build - Diana Guide - - League of Legends
It can help secure you the kill and is more useful than the increased damage in Q. You can take your first skill point in Q instead of W if you are planning on playing very passive at level 1 and just using your Q to last hit minions that you're unable to auto-attack. Ahri will harass you quite a bit before level 6 - focus on farming. If she started with only 2 health pots you can look to harass her with your Q to push her out of lane. Once you're both level 6 it can be difficult to kill Ahri because her ultimate gives her so much mobility.
You should look to harass her down with your Q before attempting an all-in. Azir will look to harass you down in lane. You want to time your shield with his Q to help reduce some of the harass. Be careful of engaging on him when he's close to his tower as he can push you into it with his ultimate.
Syndra is immobile and squishy so is easy to burst. Early on make sure to focus on farming and minimize harass. Vel'Koz will look to shove the wave and poke you from a safe distance.
You want to minimize the harass you take and focus on farming early on. Viktor can be a lane bully. As long as you time your shield with his harass and survive the early laning phase you will be in a good position to snowball the lane once you're level 6. Yasuo is somewhat easy for Diana, but due to the nature of Yasuo it's always possible for him to outplay you and snowball the lane. Stay away from your minions so Ziggs doesn't both push the lane and harass you at the same time.
Ziggs shouldn't do enough damage to harass you down through your W. He's also very squishy and can be bursted down quite fast. In team fights you want to focus their AP or AD carry. You should decide which one to focus based on how fed they are and how easy they can escape from you.
If your team is ahead and have good follow up you can simply initiate with your ultimate and then E, pulling the enemy team in closer, and then popping your Zhonya's active when they turn to focus you.
Otherwise, you want to wait for your tanks to engage and then try to land your Q on the enemy AP or AD carry. It's extremely important to land your Q in team team fights as it's your only form of gap close and without it you'll just be kited to your death.
Diana Statistics for Hexadecimal Author's performance with Diana compared to the ranked average. Author Hexadecimal North America.
It helps you escape, gap close, jump walls, re-position - it's simply too good to pass up. There's no other spell that's as versatile as Flash.
The fact that you can use it to escape, dodge spells, or go aggressive is what makes it such a strong spell. Ignite is taken to increase your overall damage and acts as an additional spell. This extra damage will give you a lot more kill potential on the enemy throughout the laning phase. For this reason you always want to try to Ignite at the start of your all-in engages. This is due to the fact that it's common for players to consume a health pot at the start of a fight to increase their health regeneration throughout the engagement.
Additionally, Ignite will give you sight on enemy champions it's applied to - this does not reveal stealth champions. However, this can be important when fighting around brushes as enemies can use brushes to hide, juke you, and overall increase their chances of getting away.
You can take Teleport if you're facing a ranged lane opponent that will be consistently harassing you down. This will allow you to Teleport back to lane early on, which will prevent you from being pushed out of lane and fall behind in gold and experience. Also, I choose to go Teleport when facing a ranged mid laner that will be difficult to kill. Teleport will prevent us from being bullied out of lane, while also giving us the option to Teleport to side lanes to turn fights around.
If I'm against a melee opponent then I often take Ignite as there will be many fights and not having ignite will make the difference between winning and losing. This is a great rune page against squishier mid laners or teams. A big part of League of Legends is vision and this essentially doubles your effective Vision throughout the game. It will help you win duels since you will be healing up while damaging the enemy.
Can also help you in late game split push scenarios by preventing you from having to recall when low on health since you can just heal off of the minion wave with your abilities. It helps us reduce the amount of damage we take in the early game where we are at our weakest. This will help us survive those early levels and not fall too far behind.
A good example would be Vladimir who can survive our initial burst and then try to kite. An alternative is into tough AP matchups where we will be dueling them such as Katarina. Celerity will give you additional movement speed to chase, roam, and stick to opponents and a small amount of additional damage. This makes it the best option out of the 3 choices.
Starting Items Standard Start. Nashor's End Game Build. Abyssal's End Game Build. Choose one of these boots. Start With Standard Start. Due to Diana's W she can often shield and prevent a lot of damage. However, she still is vulnerable to harass as you will only have 2 health potions. For this reason you need to minimize taking harass when your shield is down.
Sustain Start You can start this when you know that the Doran's start won't provide you with enough sustain. This item will be more cost efficient in the long term since it refills every time you go to base. However, keep in mind you are giving up combat stats to gain more regeneration and long term cost efficiency.
Grab this if you're taking teleport. It's a cost effective combination that will save you gold by not having to purchase health potions. This build will give you the best overall damage increase. It will help you clear minion waves faster as well as jungle camps faster if you choose to take them. This is due to the attack speed and passive having great synergy with Diana's passive.
It will also give you more overall DPS in fights than other items, but you do sacrifice some straight up burst damage. I recommend starting with these items in any matchup that you can get away with it. If instead you find yourself being bullied or struggling in certain matchups then choose one of the starting builds below.
This is your best starting build when facing an AP mid laner that is giving you trouble. The reason is quite straight forward it's simply the only viable MR item that provides AP on the current patch. In terms of gold cost relative to stats it's a solid item.
You want to choose this build when facing a physical damage mid laner that is giving you trouble. The additional armor will make them do less damage while the ability power will increase your damage. The active can be very strong against physical mid lane assassins such as Zed since you can dodge portions of their damage with the Zhonya's active.
In general, Zhonya's will always be one of your core purchases at some point in the game. This is due to the active being very strong with Diana's play style of engaging. You can often engage, crowd control them with your E and burst them with your combo and then Zhonya's when they try to focus you, which gives your team time to clean up and win the fight and for your cooldowns to come back up. This is the order in which you want to purchase your items if you're choosing to go Nashor's first.
It will give you the most amount of damage and burst. You will be relying on your Zhonya's active as your main defensive tool. Banshee's End Game Build. This is the order in which you want to purchase your items if you're choosing to go Banshee's first.
You're sacrificing some burst damage for more tankiness against magic damage. This is your best bet if you're facing an enemy team with a lot of magic damage. Click on a champion below to see the author's notes on that particular matchup.
Back to Champion List. She will mark you once and right before it expires will ult to you then Q again. Buy a pink and hold it in your inventory and place it when she tries to use her shroud to escape ganks or outplay you 1v1. Your ultimate doesn't go through his ultimate as well. After your first R you should be in front of her, then hit your ult again and it will put you behind her. You can also use flash.
Can snowball into Diana's favor very easily Will force Cho'Gath to farm with his skills You can out burst him Careful about being baited into a jungle gank. This matchup can snowball very heavily into one persons favor Always save your shield for when he goes aggressive on you This matchup is highly skill dependent. You need to land your skill shots, dodge his, and time your aggression with his cooldowns.
I would go barrier in this matchup to help negate his high burst damage at level 6. You do more damage than he does Early on you win trades He has annoying harass with his Q It's difficult to actually kill him because if you R to him he will simply ult away Look to zone him the best you can.
She can snowball out of control and give you a hard time early However, if you can make it past the early game without feeding you will start to develop some counter play You can start Q harassing her, which will hit hard since LeBlanc is relatively squishy By using your shield to absorb damage and use your abilities to harass you can create windows to all in or force her to back and look to gank side lanes.
Can harass you before level 6 Once level 6, if you go aggressive on her she can use her shield to negate most of the damage, bind you, then E.